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Arma armed assault mods
Arma armed assault mods







arma armed assault mods

BEpath= Set BattlEye path (see ) Default is C:\Documents and Settings\\Local Settings\Application Data\ArmA\BattlEye profiles= Location of user-profile folder. Processed after startup.Ĭonfig file for server specific settings like admin password and mission selection. config= Selects a config file like the Server Config File. cfg= Selects a config file like the Server Basic Config file. Under Linux multiple folders arguments need the following separation syntax: -mod=mod1\ mod2\ mod3 mod=d:\different\drive loads from a different partition or harddisk. Modifications -mod= Allows the use of sub-folders for different mods, separated by semi-colons.īoth relative and absolute possible, as well as loads from and loads from arma\x\myMod\addons\*.pbo and dta. cpuCount=X change X to a number less or equal than numbers of available cores. noCB turns off multicore drawing, slow down rendering but may resolve visual glitches (Arma2) winxp use it in Vista/Windows 7 to enable multi-GPU support (Arma2) noFilePatching (a2 1.00) Ensures that only PBOs are loaded - and NO unpacked data. noPause (1.09)Allow the game running even when its window does not have a focus (Uses more virtual space, but can be handy if you know 1.08 was stableįor you, and 1.09 for some reason is not) vm108 (1.09)Mimic the 1.08 version virtual address space handling gamertag= Sets clan tag to profile name. (Possibly set auto download of missing Mod pbo's from "d:\games\arma\users\myUser\missions\myMission.intro\mission.sqm" secuexp Starts Securom Support (for Troubleshooting)ĪbsolutePathToMission.sqm Can also be used to load a mission directly in the editor: no island and no menu animation loaded (1.05)) world= Select a world loaded by default, e.g. ( Mission has to reside in the gamedir\Missions folder, NOT the user directory.) init= Run scripting command once in the main menu (useful to start a certain 2047 is hardcoded maximum at the moment (Arma2 1.01 final, anything higher

arma armed assault mods

maxmem= Limit memory allocation (in MB). showScriptErrors Enables on-screen script error reporting ( ARMA 2 v7)

arma armed assault mods

benchmark Intended for automated benchmarking, but was never finished and is not working. Real speed-up gained with this is likely to be negligible with Armed Assault, as the loading screens are handled in parallel with the game data being loaded, and the loading itself takes quite long thanks to the amount of data needed. nosplash Disables intro and splash screens. (can be used in conjunction with -x/-y: -window -x=800 -y=600) window Displays ArmA windowed instead of full screen y= Numeric, used to set resolution height Available parameters Display Options -x= Numeric, used to set resolution width









Arma armed assault mods